Any ship built by Polus Corporation has its own basic characteristics, which depend mainly on the class and subclass of the ship.

После добавления ремонтного цеха в Мегаструктуру, исследователи кластера получили возможность улучшения своих космических кораблей. Благодаря налаженному торговому потоку в торговом центре Мегаструктуры для ремонтного цеха регулярно поставляются новые запчасти, которыми исследователи могут дополнять свой транспорт, тем самым повышая его технические характеристики.

Spacecrafts have 6 main stats:

Each stat directly affects the gameplay. All stats have an available range of values, which cannot be exceeded.
<aside> 💡 The initial range of stats depends on the size of the ship.
| Size | Range |
|---|---|
| Small | 1-30 |
| Medium | 31-70 |
| Large | 71-100 |
| </aside> |
| Name | Description | Range of values |
|---|---|---|
| Weaponry | The ship's armament index, affects the base damage. | 1-100 |
| Speed | The ship's speed index affects how fast the ship moves through the game space. | |
| Measured in parsecs per hour. | 5-100 | |
| Protection | Ship protection index, reduces incoming damage. | 1-100 |
| Resource capacity | The index of the resource capacity for their further transportation. | 1-100 |
| Fuel | The index of ship’s fuel reserve. Learn more - ‣ | 5-100 |
| Detection | The index of premature detection of ships and resource sources. Affects the visibility radius of players and resources on the radar. | 0-100 |